
About this game
A Game Boy Advance remake of the Flash classic's gameplay loop, with original art, music and sound. Two bases face each other across the field: train units, they march at the enemy, fight, and every kill earns gold and XP.
Enough XP evolves you to the next age: Stone, Castle, Musket, Modern and Future, each with new units, turrets, a bigger base, its own scene and music, and a special attack on a 45-second recharge (meteor shower, arrow storm, artillery, air raid, ion storm). Older units and turrets stay with you.
Buy up to four turret slots, sell them back for half, queue five units at a time. Three difficulties change the enemy's gold, how often it thinks and how long it hesitates before evolving. Wins and best times are saved per difficulty.
Versions
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0.2.014 Oct 2026, 2.3 MB
- New Campaign mode: five battles, one per age (Stone to Future). Both armies start in that age with matching gold, and each battle's enemy is richer and smarter than the last.
- Winning a battle unlocks the next; losing lets you retry. Campaign progress is saved and battles you've reached can be replayed.
- The old single battle is now called Skirmish (Easy, Normal, Hard).
- Note: the save format changed, so skirmish win counts from 0.1.0 start over. -
0.1.014 Oct 2026, 2.3 MB
First release: all five ages, turrets, specials, three difficulties, saved wins and best times.

